
Mandalorian Project
Weather System
This showcases the weather system I created in Unreal Engine 5. This is a Niagara particle system that was transformed from a fountain particle system to snow.
Movement Animations
These movement animations showcases what I am able to create in Unreal Engine 5. This uses locomotion and blend spaces to achieve seme less movement from the character.
Pickup System
This pickup system showcases how I made it possible to pickup the Mandalorian's Rifle in Unreal Engine 5. This system uses multiple different blueprints to achieve this.
Environment
This environment showcases what I was able to create in Unreal Engine 5. This short scene is able to be seen and demonstrate a short story of where the Mandalorian Landed.
Blueprints
These blueprints showcase how my entire project was created in Unreal Engine 5. It has multiple different systems that make everything function properly.
Dropping System
This dropping system showcases compliments the pickup system as the player can easily drop and pickup a weapon in Unreal Engine 5.

Gun Animations
These gun animations showcase how the player is able to change states or animations to aim the weapon wherever the player is looking in Unreal Engine 5.
Footsteps
These footstep sound effects showcase how you are able to hear the player within Unreal Engine 5.
Gun Spawns
This showcases how the player is able to see a gun spawn in a level within Unreal Engine 5.
Sound Effects
These sounds effects bring to life the scene and weapon that the Mandalorian has and make it feel that much more powerful in Unreal Engine 5.
Locomotion
This locomotion system showcases how the player is able to move within in Unreal Engine 5. This makes it possible to change states and block certain animations from happening.
Aiming
This showcases how the player is able to aim the weapon (Rifle) within a level in Unreal Engine 5.

